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| 关于茶水间 (・_・).。oO | About tea room ☕️ (・_・).。oO |
| 茶水间是一个修四边形每月举办的关于“playful media(好玩的媒介)”的创作者分享和试玩聚会。 这里希望成为一个开放、自由、轻松的场域,让大家可以分享、试玩做完或者没做完的项目和创作,一起探索游戏、艺术、技术作为好玩的媒介的无限可能性。 | “tea room” is a monthly meetup hosted by [rect*]repair for creators to share and playtest things around the theme of playful media. |

25/10/19
| 👥 | ㊥ | ☕️ |
|---|---|---|
| 赛鸽俱乐部 | 桌游设计的大失败 | A Great Failure in Board Game Design |
| 钟律师 | 桌游版权保护笔记分享 | Notes on Board Game Copyright Protection |
| 陈高远狠活工作室 | 我的游戏官网是个学校官网 | My Game’s Official Website Is a School Website |
| 锐深 | 手机维修店办展览&用石头做石头 | An exhibitions in a phone repair shop & making stones out of stones |
| Danni | 以“屏幕景观”为转译媒介的视觉探索 | Visual explorations using the “screen landscape” as a medium of translation |
| Cyanarrow | 用牵手打破世界规则的双人冒险游戏 | A two-player adventure game that breaks the world’s rules through hand-holding |
| 狗红 | 由感情创伤联想出的游戏机制 | Game mechanics inspired by emotional trauma |
| 7acques | 在掌机上玩自己做的游戏 | Playing self-made games on a portable console |

25/09/13
| 👥 | ㊥ | ☕️ |
|---|---|---|
| @v10101a | 做一个(美丽的)(个人)网站 | Making a (beautiful) (personal) website |
| john brumley | 微重力放松表演工具包 | Microgravity Relaxation Performance Toolkit |
| 夜航 | 桌面游戏-成为蒙德里安,或者成为神 | Board game — Become Mondrian, or Become God |
| LILAC丁香谜 | 推理与谜题 | Deduction and puzzles |
| 果冻+ LJ | 极限飞盘的改编桌游,来自嬉皮士运动的游戏 | adapted tabletop version of ultimate frisbee, inspired by games of the hippie movement |
| Coin Leung, 小牛不吃草, jeremybender | 合肥地摊游戏大调查 | Street Game Investigation in Hefei |
| 花卷 | 模拟上海方言变迁的游戏《腔调》& 哲学桌游《现象学还原》 | a game simulating the evolution of the Shanghai dialect, and “Phenomenological Reduction” a philosophy-inspired board game |
| 阿听 | 需要扮演小狗的合作推理桌游 | A collaborative deduction tabletop game where player roleplay as puppy |
| Julia | 能够和NPC斗智斗趣的陶艺治愈游戏 | a meditative ceramic game where you challenges the NPC |
| 花生 | 游戏叙事中的认知干预研究分享 | a study on cognitive interventions in game narrative |
| 彗星 | 一家研发黑暗料理的深夜食堂游戏 | a game about a midnight diner serving uncanny dishes |

25/08/09
| Yulin | 从学术角度分析cos委托,一场单主和委托coser的合作造梦,理想亲密关系和自我认知的游乐场。 | an academic analysis of cosplay commissions — a dream-making collaboration between commissioner and coser, a playground for ideal intimacy and self-perception |
| Leon | 浏览器作为乐器 | using the browser as a musical instrument |
| 经纬 | 开发中的2个独立游戏。一个是经营书店的游戏,每日要完成新书上架、帮助客人找书、整理书籍等日常事务;一个模拟DJ的游戏,扮演一个DJ在地下酒吧里用黑胶唱机为客人们放音乐。 | two indie games in development — one about running a bookstore, shelving new arrivals and helping customers; another simulating a DJ in an underground bar playing vinyl sets |
| LUO | 互联网技术史中,计算机的象征转型与技术路程。 | tracing the symbolic transformations and technological trajectory of computers in internet history |
| 天琦 | 根据真实事件设计的两个跑团模组,一个改编自70年代美国的社会事件,另一个关于瘟疫之下更好的生活。 | two tabletop RPG modules based on real events — one inspired by social incidents in 1970s America, the other imagining better lives under a plague |
| 云漾 | 手书分享 | hand-drawn animation sharing |
| 7k | 想象一个人文社科学者的Github | imagining a GitHub for humanities scholars |
| Jon | 立直麻将(日麻),一款人生模拟器 | Riichi Mahjong — a life simulator |
| SaSa | unity制作一个摄像头交互作品。 | a camera-based interactive piece made in Unity |
| 小孔 | 制作中的定格动画项目,通过人物世界中抽象形体的变化,表现直面原初不安全感的内心过程。 | a stop-motion project in progress — using the transformation of abstract forms to depict the inner process of confronting primal insecurity |
| RA0306 | 使用TouchDesigner制作的音画交互系统,连接midi现场演奏将点亮画面中的音柱。灵感源于音乐中的十二平均律。音柱的图像设计也和贝壳式的对数螺旋形态一致。 | an audiovisual interactive system built with TouchDesigner, linking MIDI performance to illuminate sound columns — inspired by twelve-tone equal temperament and the logarithmic spiral of shells |
| 刀刀 | 跟朋友们在便利店做Screen-Free小游戏然后卖掉 | making and selling screen-free mini games with friends at a convenience store |

25/07/04
| 小龙花 | 把寻谣计划改编成桌面游戏 | adapting the “Song-Seeking Project” into a tabletop game |
| deimos | new game | new game |
| PearPeach | 极简桌游设计 | minimalist board game design |
| 阿柴Achiya + 7acques | 治愈做蛋小游戏 | a small, soothing egg-making game |
| 7acques | 自制开源掌机 | a self-made open-source handheld console |
| dumo | 因足球所得到的灵感——32块模版组成一个最小世界,思考是否能将32面与符号相联系,来制作一套认知导航的桌游卡牌。 | inspired by football — a world built from 32 templates, exploring connections between geometry and meaning through a cognitive navigation card game |
| 海域 | 用商用的建筑软件Grasshopper来制作音乐 | making music using the architectural software Grasshopper |
| 琦正 | “他者的想象”的项目,以国际象棋为对象,探讨跨文化误读现象 | The Imagination of the Other — a project using chess to explore cross-cultural misreadings |
| TracySuna | 实时AI交互转绘Live-Diffusion作品。通过摄像头、传感器与人和环境交互的实时generative AI图像 | a Live-Diffusion piece of real-time AI image transfer — interacting with people and environments through cameras and sensors |
| Cecilia | 让前来聚集的人们一同举起手机拍摄、观看、发声的视频通讯机制 | a participatory video communication system where gathered people record, watch, and speak together |
| Vortex | 一款分屏节奏塔防游戏 | a split-screen rhythm tower defense game |
| Gogo和树 | 为AI画羊,AI描述各种稀奇古怪的羊,玩家要尽力画到AI认可为止 | drawing sheep for an AI — players sketch strange sheep until the AI finally approves |
25/04/03

| 1 | 天琦 | 作弊游戏、地图拼图和占卜 |
| 2 | 越敏 | Ling School 不可「数据」 |
| 3 | Ewan | 重新发现数字空间 从保存记忆到创造体验 |
| 4 | 清扬 | 点卯和以身体制图的游戏 |
| 5 | Murphy Nile | “混沌”合成器 |
| 6 | 晨初 | 一本厨房刊物 |
| 7 | 雾也浓 | ai短片*2 |
| 8 | chuan | 我这两天写的歌!(如果能写完 |
| 9 | joanna | 吃一顿勾心斗角的晚餐 |
| 10 | 兵书Pro | 跟大模型一起玩游戏是什么体验 |
| 11 | Raccoon | 编了一部分的植物对战卡牌游戏 (对植物疗愈青年的探索 |
| 12 | 树 | 一个基于HoloLens 2的混合现实应用 |
| 13 | 陈高远狠活工作室 | 衡水式跑操文字冒险游戏demo |
| 14 | LEI | 平面国 |
| 15 | SaSa | 讽刺DeepFake的交互作品demo 使用随机ai人脸&征集照片、女性主义实验影像、Cult风格的kpop同人游戏 |
| 16 | 雪粲 | 参与式科幻建筑场景设计StableDiffusion大模型微调训练 dataset制作中 |
| 17 | 谟可 | 关于798的city system play |
| 18 | Ziz | 电影票根卡牌游戏 |
| 19 | 达文 | 掠夺游戏 plunderludics + 我跟朋友做的一个Unity插件 |
| 20 | 黄豆 | rabbit fever+我在两点一线生活中的一个分身 |
| 21 | viola | 一些 livecoding + real time performance system 的研究和 demo |
| 22 | yanqin | 如何把自己囤积的垃圾艺术作品做成一个点击式找东西游戏?讨论一种梦核式的赛博画廊,由玩家定义作品 |
| 23 | 沙拉 | 搁置很久的短篇小说草稿 |
| 24 | 蔡斯巍 +李紫珂 | 一个UE5步行模拟游戏 demo |
| 25 | deimos | 不成功的游戏诗歌+ |
| 26 | 星球冰 | 戏剧疗愈 再造父母 |
| 27 | Paprika | 一个双人博弈的桌游原型和它还不太可玩的电子游戏 |
| 28 | 禾芊蔚Haux | 钻木取火引发的角色生存剧场和身心系统拓展的思考 |